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The Engineering and Science captains are perfectly viable alternatives it’s only the game’s ridiculous focus on DPS that made them look unattractive by comparison.In fact, if I recall correctly, Cryptic tried to nerf this trait after it was released, but they chickened out after a massive hissy fit from the DPSers. With A-Good-Day-to-Die, I won’t need to do that, but this combo feels like a cheap cheat to me anyway.
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If my hull takes a beating and I’m taking on massive damage, my priority will be frantically spamming heals instead of finding the Go-Down-Fighting button+spamming attacks. Functionally, I don’t have very good response times in gameplay.This ability is now game-breakingly overpowered with the introduction of the lockbox trait: A Good Day to Die, which allows it to be used ANYTIME. It gives +20 damage resistance but more importantly, +50% Cat 2 damage plus bonus damage inversely proportional to hull strength - the lower your hull, the bigger damage bonus you get. Two, for the Captain ability Go Down Fighting, which can be used when your hull drops below 50%.Like all captain abilities though, it has a fairly lengthy recharge time, but if used at the right time it can be devastating. One, for the Captain ability Attack Pattern Alpha, which for 20 seconds gives almost +50% Cat 1 damage, +5% Crit Chance, +50% Crit Severity and +120% Flight Turn at max skill levels.Why is Tactical Captain Meta? Two reasons:.With that out of the way, let’s get to it! Hopefully this post sheds some light on a few of the current Meta items! This is particularly bad on STO with Cryptic’s infamous lack of explanation of how things work, leaving a lot of newbies in the dark. It often becomes a problem when new players come in and blindly copy/follow Meta, without understanding why and worse yet, not knowing how to use them. One quick comment about Meta… on ANY game.For me, the Star Trek IP is more important than how quickly I can blow things up. If you’re not a hardcore DPS-chaser, you can be just like me and veer off the beaten Meta path, foregoing some of the DPS-squeezes and still be very effective in battle. Regardless of what form STO Meta takes, it always aims at a single goal: Maximizing DPS… and nothing else.So this post is really only valid for the current period. The Meta on Star Trek Online tends to change from time to time, resulting from powers rebalancing, newly introduced traits and gear sets, or even brand new mechanics.In fact, she doesn’t follow MANY of the game Meta, but today we’ll just go over the top 5 so you kiddies can go to bed early. Today Auntie Heidy will tell you a story about how and why she doesn’t follow some of the game Meta in Star Trek Online. Super Charged Weapons (If you use a Torpedo)Įntwined Tactical Matrices (if you use a Torpedo).Kids, kids, gather around. Promise of Ferocity (Gives Damage buff from using Tac/Pilot skills) Superweapon Ingenuity for Withering Barrage (is the Cannon version of Superweapon Ingenuity)Ī few other Starship traits you can fit in if you lacking the ones i've listed here or above would be.Ĭold Hearted (should be used with an Aux2Batt build) Oh and Raider ships also might want to use the personal trait Fleet Tactician for moar Zoom Zoom. Superior Beam Training for Superior Cannon Trainingīeam Barrage for Adaptive Offense or Terran Targeting Systems Just make these changes for a Cannon build.
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Using BnZ fighting style (Boom and Zoom) You never stop and are always moving at 80% or full impulse in combat.Īnd yes most traits will work for both Beam or Cannon build ships. Originally posted by Jivebot:Think that same build would work with cannons? The D4x just looks like God had cannons in mind when he built it, yanno? I"ve been tempted to get the D4x and compare it to the Baltim heavy raider.Īlso for Raider class of ships you want to use DHC's using Scatter Volley III & Rapid Fire II. There are many more useful consoles in slot that are more useful. The Universal - Proton Charge Launcher is pretty "useless" (subjective) due to its damage type. My KDF toon uses a Ba'ul Set and my Fed toon uses Sensor Linked Phasers.īa'ul weapons are cheaper on the market than Sensor Linkedīut both Phaser and AP damage have most +% damage consoles Keeping your weapon power over 100 when firing is the key to dealing damage for Tactical and any other pew pew damage dealing players as well as good weapons and consoles. Skill build with Beam Overload III and FaW II. To make Tac-Cubes melt fast and Cubes die in a opening salvo, you're gonna want a ship with a 5/3 slot load out and that gets a +15 to weapon power.
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